Exploding Particle Text with three.js

January 2012|Tags: 3d, fx, html5, programming

The text is first broken into individual polygon meshes each with an initial particle state. Then, the particle system makes use of a gravity field, turbulence field and a vortex field to create the shown effect. To return the particles to their initial state, a simple spring / dampening force is used. The 3d canvas graphics are done with a small particle system built on top of three.js.

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